SELution Prototypes / Unplugged coding All prototypes

Strand 03 · prototype

Unplugged coding runner

This is the classroom activity as software. Children lay arrow cards to program a “robot”, run it across a floor grid, and when it goes wrong they step through the program together to find the bug. Sequencing, repetition and debugging, with no device and no electricity.

Task to test. Solve all four challenges. Notice where a child would get stuck, where they would want a “repeat” card, and whether stepping through to find the bug feels natural.

Concept prototype · the real activity uses printed cards and a chalk grid

Build a program, then press Run.

Arrow cards

Tap to add to the program

Program

Session record

What a teacher would jot in ten seconds

Attempts
0
Solved
0 / 4
Best cards
–

What it teaches

  • Sequencing. Order of the cards changes the outcome.
  • Debugging. A wrong path is a signal, not a failure. Step to the bad card, fix, re-run.
  • Abstraction. Challenge 4 is tedious without a repeat. That is where a “loop” card is introduced next.